Est. delivery Thu, 21 Aug - Mon, 1 SepEstimated delivery Thu, 21 Aug - Mon, 1 Sep
Returns:
30-day returns. Buyer pays for return postage. If you use an eBay postage label, it will be deducted from your refund amount. Policy depends on postage service.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
About this product
Product Identifiers
PublisherWizards of the Coast
ISBN-10078695244X
ISBN-139780786952441
eBay Product ID (ePID)18038751253
Product Key Features
Book TitleDungeon Master's Guide 2
Number of Pages224 Pages
LanguageEnglish
Publication Year2009
TopicRole Playing & Fantasy
IllustratorYes
GenreGames & Activities
AuthorRobin D. Laws, Wizards of the Coast Team, Mike Mearls, Greg Gorden
Book Series4th Edition D & D Ser.
FormatHardcover
Dimensions
Item Height0.7 in
Item Weight28.9 Oz
Item Length11.2 in
Item Width8.5 in
Additional Product Features
Intended AudienceTrade
Dewey Edition22
Dewey Decimal793.93
SynopsisA source of inspiration for Dungeon Masters of any level This core rulebook for the Dungeons & Dragons"(r) "Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11 20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed home base for paragon-tier adventurers the interplanar city of Sigil.", A source of inspiration for Dungeon Masters of any level This core rulebook for the Dungeons & Dragons ® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11--20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed "home base" for paragon-tier adventurers-the interplanar city of Sigil.
A gorgeous volume. WotC made great books to support 4th but 4th itself was not good. Combat is just too cumbersome and they messed up the check system pretty bad. However this book is killer. It's got great content any dm should enjoy.