3D Game Animation For Dummies by Kelly L. Murdock (Paperback, 2005)

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Adding Dialogue 27 Chapter 3: Starting with Traditional Animation Basics 29 Layering Images — the Simplest Animation Technique 30 Look at the Birdie and Smile — Focusing the Audience's View 30 Avoid complex motions 31 Displaying anticipation of intended motion 31 Emphasizing motion with exaggeration 32 Making foreground objects stand out 32 Do You Have a Good Stopwatch?.