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The "Player's Handbook 3: A 4th Edition D&D Core Rulebook" is a comprehensive guide for players of the popular fantasy role-playing game, Dungeons & Dragons. Published by Wizards of the Coast in 2010, this hardcover book is part of the 4th Edition D&D series and contains 224 pages filled with rules, strategies, and character options for players to enjoy. Written by Rob Heinsoo, Robert J. Schwalb, and Mike Mearls, this handbook is essential for those looking to dive into the world of D&D and immerse themselves in the realm of fantasy and role-playing.
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About this product
Product Identifiers
PublisherWizards of the Coast
ISBN-10078695390X
ISBN-139780786953905
eBay Product ID (ePID)4038423418
Product Key Features
Book TitlePlayer's Handbook 3 :A 4th Edition D & D Core Rulebook
Number of Pages224 Pages
LanguageEnglish
TopicRole Playing & Fantasy
Publication Year2010
IllustratorYes
GenreGames & Activities
AuthorRob Heinsoo, Robert J. Schwalb, Mike Mearls
Book Series4th Edition D & D Ser.
FormatHardcover
Dimensions
Item Height0.6 in
Item Weight28.9 Oz
Item Length11.1 in
Item Width8.6 in
Additional Product Features
Intended AudienceTrade
LCCN2010-281402
Dewey Edition22
Dewey Decimal793.93
SynopsisRules for psionic, divine, and primal heroes. Player's Handbook (R) 3 expands the range of options available to D&D (R) players with new classes, races, powers, and other material. This book builds on the array of classes and races presented in the Player's Handbook and Player's Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player's Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source., Rules for psionic, divine, and primal heroes. Player's Handbook 3 expands the range of options available to D&D players with new classes, races, powers, and other material. This book builds on the array of classes and races presented in the Player's Handbook and Player's Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player's Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
If you like 4E, this is a solid book. It expands on the tried and true AEDU model developed in core 4E to include Psionics that use power points. It's not a huge alteration in that you no longer get Encounters and Dailies, but instead get power points you can spend to upgrade your at-wills. This is an interesting balance because firstly, you get access to more at will powers. And secondly, you can upgrade them to the equivalent of Encounters (1 point) or daily (2 points). So power output is about the same (points recharge on the same schedule as encounters/dailies). But you get more at will versatility at the expense of encounter/daily variety. Also included are some interesting classes.