Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy by Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley (Hardcover, 2007)

thenilestore (1239563)
98.9% positive feedback
Price:
AU $86.33
+ $4.99 postage
Estimated delivery Tue, 13 May - Mon, 19 May
Returns:
30-day returns. Buyer pays for return postage. If you use an eBay postage label, it will be deducted from your refund amount.
Condition:
Brand new
Doody's"This is a shocking but necessary read for anyone working or living with children or adolescents. --International Society for Research on Aggression. Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent.

About this product

Product Information

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective.As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Product Identifiers

PublisherOxford University Press Inc
ISBN-139780195309836
eBay Product ID (ePID)96248004

Product Key Features

Number of Pages200 Pages
Publication NameViolent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
LanguageEnglish
Publication Year2007
TypeTextbook
Subject AreaDevelopmental Psychology, Clinical Psychology, Social Psychology, Criminal Law
AuthorCraig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
FormatHardcover

Dimensions

Item Height241 mm
Item Weight480 g
Item Width165 mm

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorDouglas A. Gentile, Katherine E. Buckley, Craig A. Anderson

All listings for this product

Buy It Now
Any condition
New
Pre-owned
No ratings or reviews yet.
Be the first to write a review.