In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells' states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway's Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.
Product Identifiers
Publisher
Springer London Ltd
ISBN-13
9781849962162
eBay Product ID (ePID)
94783039
Product Key Features
Author
Andrew Adamatzky
Publication Name
Game of Life Cellular Automata
Format
Hardcover
Language
English
Subject
Computer Science, Mathematics
Publication Year
2010
Type
Textbook
Number of Pages
579 Pages
Dimensions
Item Height
235mm
Item Width
155mm
Item Weight
2230g
Additional Product Features
Editor
Andrew Adamatzky
Country/Region of Manufacture
United Kingdom
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