The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span t only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures, the physics of light interaction and propagation, analytical and numerical simulation schemes, and optical perception and imaging. With its foundations laid from the ground up, the content includes a compilation of the theoretical formulas relevant for practical implementation in an actual rendering system, along with their step-by-step derivation, which provides field practitioners with a thorough understanding of their underlying assumptions and limitations, as well as with the methodologies necessary to adapt the results to new problems. Throughout, the presentation of the material is substantiated by numerous figures and computer-generated images illustrating the core ideas, several tables synthesizing results and industry standards, and platform-independent pseudo-code highlighting the core algorithms, in addition to a large collection of bibliographic references to the literature and an index of the standard scientific terms defined therein, thereby allowing the reader to rapidly harness fundamental tions and experimental trends.
Vincent Pegoraro is a scientific author whose research interests lie in digital image synthesis, and more specifically in physically-based rendering, on which he has published in the fields of both computer graphics and scientific visualization, and with experience across both academia and industry. He completed his post-doctoral fellowship at the Multimodal Computing and Interaction (M2CI) Cluster of Excellence, in affiliation with the Computer Graphics Laboratory (CGUdS) within the department of computer science at Saarland University, Germany, where he (co-)instructed the courses on ray-tracing, computer graphics and realistic image synthesis for several years. Dr. Pegoraro earned a PhD degree in computer science from the University of Utah, USA in 2009, where he investigated efficient computational methods for the simulation of light transport in participating media at the Scientific Computing and Imaging (SCI) Institute and in collaboration with the Center for the Simulation of Accidental Fires and Explosions (C-SAFE). During that time, he also interned in the R&D department of Lucasfilm Ltd. - Industrial Light & Magic (ILM), CA, USA, and developed movie-production tools for volume rendering. Prior to his doctoral studies, he worked as a research engineer at the Center for Integration of Medicine & Innovative Technology (CIMIT), MA, USA, on a real-time rendering engine and other graphics components of a virtual training system for interventional radiology procedures, and before that, interned at Lille Laboratory of Fundamental Computer Science (LIFL), France, in affiliation with the National Institute for Research in Computer Science and Automation (INRIA), where he implemented techniques for stereoscopic display in a medical simulator for cataract surgery.
Taylor & Francis Inc
Date of Publication
Computing: Professional & Programming
Place of Publication
Country of Publication
374 black & white illustrations, 21 black & white tables