461 items sold
10 followers
Contact

Shop by category

    About

    Location: United StatesMember since: 07 June 2014

    All feedback (338)

    • keylessking* (388717)- Feedback left by buyer.
      More than a year ago
      Verified purchase
      Good buyer, prompt payment, valued customer, highly recommended.
    • d***z (214)- Feedback left by buyer.
      More than a year ago
      Verified purchase
      Item shipped quickly and was exactly as described! Positive experience overall.
    • 2***k (77)- Feedback left by buyer.
      Past year
      Verified purchase
      Came on time in good condition
    • keymelody (7291)- Feedback left by buyer.
      More than a year ago
      Verified purchase
      Quick response and fast payment. Perfect! THANKS!!
    • digitalvillellc (96384)- Feedback left by buyer.
      Past 6 months
      Verified purchase
      Thank you for an easy, pleasant transaction. Excellent buyer. A++++++.
    • ch-59152 (18)- Feedback left by buyer.
      Past 6 months
      Verified purchase
      Good customer
    Reviews (8)
    Mega Man X (Super Nintendo Entertainment System, 1993)
    14 January 2016
    Truly a timeless classic.
    When someone asks you "what makes a game timeless", any response you give can be applied to MegaMan X. The graphics didn't push the limits of the console, but the animations were fluid, diverse, and lively. The gameplay wasn't absolutely new and unique, but it took a winning formula and pushed it into a completely different class. The controls are fluid, intuitive, and most importantly, fun. For those unfamiliar with the game: set around 100 years after the events of MegaMan 1-10 (as of 2011), the player takes on the role of X, a new breed of robot capable of making his own decisions as to what right and wrong really are. Although he questions his place in the world, an uprising lead by the former commander of the Maverick Hunters, Sigma, compels him to join the remaining Hunters to bring Sigma to justice and protect mankind. X joins his new partner, Zero, to defeat rogue reploids in eight stages, culminating in a four stage battle to Sigma himself. Everything about MegaMan X is intriguing, captivating, and nearly flawless. The story is exactly where it needed to be for a MegaMan title, with just a hint of defeatism not present in the classic MegaMan games on the NES. The methods used to tell the story never seemed invasive, and never really detracted from the gameplay. It breaks away from the classic MegaMan pacing by adding a dash mechanic and wall slide/wall jumping mechanics that increase the depth of the gameplay, changing every stage from a mostly linear experience into what almost feels like a small open world, ready to be explored. The developers really capitalized on your new mobility options by adding tons of secrets, from extra lives, health capsules, and energy tanks, to the powerful armor modifications left by Dr. Light himself. While the levels rarely had multiple paths that lead to the same goal, they very often had branching paths to dead ends that rewarded your curiosity. Even the order you complete the stages in changes the game. For a completely new player, the game's replay value is sky high, because I can almost guarantee you won't find all of the secrets on an unaided first playthrough. No, I do guarantee that without having been helped or told about how to do it, a new player will never unlock the Hadouken. Never. Believe me, it's not enough to just know that the Hadouken is in the game, getting it is an entirely new can of worms. Overall, it isn't nostalgia. It isn't some kind of fond memory of childhood success. This game is outstanding, a paragon of the action platformer genre. Capcom tried seven times after this game's release to replicate its success and only came close (in my opinion) with MegaMan X4, and even then, close is the distance from Earth to the Sun in terms of the level of quality, detail, and love that went into MegaMan X. In the end, he truly was Dr. Light's perfect creation. Accept no substitutes.
    2 of 2 found this helpful
    11 August 2014
    This controller will not last you, spend your money elsewhere.
    This controller is almost the greatest USB PC controller that exists. Almost. The button layout is astounding, the D-Pad is responsive, and the size is perfect, however... I have owned two different Logitech F310 controllers in my life, as well as one of the Logitech Dual Action controllers, which is the predecessor of the F310. I treat my controllers with respect and dignity - that is to say that I do not get mad and throw them around, run over the cords with chair wheels by accident, or even transport them in a way that could be considered harmful, yet, every wired Logitech controller I have owned has died to the same fate - wire shorts. This may be a bit technical for the average user, but these controllers, and I assume every wired controller that Logitech produces, uses the bare minimum in terms of parts. The four wires that power and transfer data for this controller are as thin as possible, and made of either steel or aluminum, not copper. Copper wire can handle more stress, both physical and electrical, than steel or aluminum wiring. There's problem number 1. The second problem is that the actual contacts on the printed circuit board (PCB for short, I'll be using this acronym for the remainder of this review) are shoddily done. If you have ever opened up a high quality electronic device, you'll notice that the bottom is typically covered in sharp points; needles, almost. This is the result of mechanical soldering after the leads have been dragged through the PCB to be securely soldered not only on top of the board, but also soldered and brought to a reliable point on the bottom, to ensure that the connection does not break. Opening the F310 gamepad, however, will reveal that the contacts have been BARELY soldered to the top of the board only. The slightest bit of stress near this point - no matter how unlikely you or Logitech must have thought such stress would be - will break these leads. I have tried to repair this issue before: there is no repairing the controller if this happens to you. Logitech boasts a "3 year limited warranty" for this product, but don't be fooled. They expect you to have kept your original purchase receipt for the duration of the warranty, and also expect you to send them the controller so that they can review the damage done - you pay the shipping. Since this is ebay, any of us who have sold larger items know that the shipping cost for a controller of this weight and size is nearly half the price of the controller itself. I don't know about you, but I have no place for being given the runaround by a company for the "warranty" on a product like that. Since I've never had any issue with the sticks or buttons breaking over time like I have with the Snakebyte and PowerA controllers, I think it's safe to say that even though Logitech cut corners on literally every other part of this controller, they've got quality pads underneath those buttons. Since my only qualm with this controller is that the wiring dies within six months of purchase, I suggest spending the extra money to go with the wireless F710, it even has rumble. Wireless Logitech products I own have amazing battery life, so I wouldn't worry too much about that, especially if you turn the rumble off. Long story short - take your money to another product, either a wireless controller or an Xbox 360 controller.
    4 of 4 found this helpful
    Mega Man Battle Chip Challenge Game Boy Advance GBA - GC FREE SHIP
    11 March 2017
    The black sheep of the series.
    Those familiar with Mega Man Battle Network know it as an RPG with a fairly unique battle system that encourages a mixture of quick reflexes and strategic folder building. Unfortunately, the design philosophy of Mega Man Battle Chip Challenge seems to have been an answer to the question "What if we removed the action part and most of the strategy?" Battle Chip Challenge pits your chosen net navi against a slew of opponents in a tournament environment, and the aim of the game is to come out on top. If this game kept with the Battle Network battle formula, that premise alone would have made this one of the most stellar entries in the series, as fighting enemy navis is the most exciting and challenging part of the main games. Unfortunately, the battle system is changed to the equivalent of a turn based RPG where each combatant uses however many chips their deck provided them, followed by that navi's signature move. From a gameplay standpoint, battles literally play themselvea, and the only input the player has is to "slot in" up to two preselected chips, in hopes of giving themself an edge up in the battle. Also, yeah. Let's get into the chip deck: Sure, you still have your chip folder and can buy all manner of chips with your prize money, but in battle, your navi can only use the handful of chips you've put into your chip deck. This adds a strange, different kind of strategy to the game, and probably wouldn't be too bad of an idea, again, if the battle system hadn't been so dumbed down. The other major downside to this system is that certain guard chips end up being extremely overpowered, and it feels like to a point, the design limits the viability of about 90% of the chips in the game. Graphically, the game is passing, but not stellar. It uses the same sprites and mugshots from the first 3 Battle Network games, with the notable exception of the new characters. Unfrotunately, most navis have really lazy attack animations, a product of the development team making absolutely as few new sprites for the game as possible. This isn't a deal breaker, but it makes the game feel like a lazy fangame rather than a finished retail product. Overall, the game does have some interesting ideas, and gets points for bravely defying series norms, but in my opinion, it was a formula that needed no change. If you're a fan of card fighters, you'll get a lot out of it, otherwise, it might be best to give it a miss.

    About

    Use this space to tell other eBay members about yourself and what you’re passionate about. Give people more reasons to follow you!1/1000