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Reviews (1)
12 April 2008
Feeding on darkness...
4 of 4 found this helpful Set in a dark, gothic, cyber-punk version of the world, you and several friends can play the parts of various types of vampires in a series of stories created from scratch (following certain rules set out in the book) that is loosely controlled (but always attempting to keep the story on track) by another player serving as the game-master/storyteller.
Vampires have long held a fascination for many people, and Vampire: the Masquerade caters to those who would seek to step into the role of a tortured (or torture-inflicting and loving it) child of darkness. The book contains everything except the paper, pencils and 10-sided dice needed to keep track of the character's stats and determining the outcome of attempting certain tasks (lock-picking, stunts, shooting a moving target, performing surgery, etc.
The only weaknesses in the game are that there's alot to memorize if you choose to do so (a handy index at the back of the book helps to find subjects when a quick reference is needed. Also, the quality of gameplay is highly dependant on the players all having good imaginations and the ability to describe them in novel/stageplay-like detail. The character players are as much responsible as the Storyteller in the telling of the story, as their actions and spoken lines (of their own creation) tell most of the story. Players with poor imaginations and/or an inability to explain what their character is saying and doing can easily ruin the mood for the other players.
Think of the whole game as an improvisational stageplay, with each player an actor on the stage. The play is only as good as the actors filling the roles.
The final problem is that sometimes a scene that would normally only take a few minutes to act out once it's fully completed can turn out to take an hour or more as each player pauses the action to make decisions and take actions, so expect a full story to take many game sessions to complete.
Vampire: the Masquerade can provide many hours of fun, and can be funny, scary and thrilling all at the same time.
For people worried about players taking things too far (believing that the characters they're playing are real, such as in the movie Mazes and Monsters), the book includes rules and instructions for the Storyteller to make sure real weapons are prohibited, physical contact between players (especially while describing combat scenes) is not allowed, and if the acting becomes too intense, the Storyteller can call a 'time out' so as to help overactive players calm down.
All in all, Vampire: the Masquerade is good multi-player fun that is handled very responsibly, and can go as far as the players' imaginations. It's definately worth the money!