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artemis76cat

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Location: United StatesMember since: 01 November 2002

All Feedback (811)

decluttr_store (3579344)- Feedback left by buyer.
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*¨¨*:•.FIVE•:*¨¨*:•.STAR.•:*¨¨*:•.EBAYER.•:*¨¨*:•.
nitro-master (263817)- Feedback left by buyer.
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Rock Solid Perfect Thanx!
joeytherandomguy (170)- Feedback left by buyer.
More than a year ago
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Fast payment and pleasant transaction! Thank you for your purchase!
pbawyo (1171)- Feedback left by buyer.
More than a year ago
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Great dealings with Fast Payment Thank You
jaco471 (479)- Feedback left by buyer.
More than a year ago
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top buyer, thanks again ��
jaco471 (479)- Feedback left by buyer.
More than a year ago
Verified purchase
top buyer, thanks again ��
Reviews (7)
31 October 2009
Re Volt PSone game
It is a PSone game if your looking for more than that you'll be disappointed. it is a fun game for just playing around other than do not expect much. Purchased game because i enjoy rc cars and thought this might be fun
04 March 2010
Mech Assault
Does not Play on Xbox 360 Yet 2-3-10 BattleTech and its offshoot, the MechWarrior series, form a deep, long-running science-fiction universe that has extended from tabletop games played with miniature figures into the realm of computer games and video games. The MechWarrior series represented the giant-robot-filled universe on the PC, while BattleTech centers around the country offered an even more immersive experience, allowing players to truly feel as though they were piloting gigantic, futuristic walking tanks. Translating the complex mechanics of BattleTech into manageable gaming experiences has met with mixed results over the years, as developers have struggled to find just the right balance of simulation, shooting, and strategic elements for these games. And while there have been previous attempts to simplify the game's inherently slow pacing for a more mainstream audience, none have fared better than Microsoft's new Xbox game, MechAssault. This new game delivers the best of what BattleTech's brand of giant robot combat has to offer in a highly accessible game that's especially fun when played against others online.
26 August 2010
COD Modern Warfare 2 PS3
Borrowing themes from American invasion epic Red Dawn and TV series like 24, Call of Duty: Modern Warfare 2 attempts to capture the insanity and life-and-death situations of real-life combat. Once again you hop between several engaging story arcs as you globe-trot on missions to stop a war and ultimately bring a madman to justice. Right from the outset, MW2 fixes one of the issues some people had with the original game's story -- instead of setting the action in a fictional Middle Eastern country, the game opens up at a firebase in war torn Afghanistan. Though pixel counters would say otherwise, this game still looks amazing in action. Whether sprinting down cramped alleyways or racing down the side of a frozen mountainside MW2 moves at a frenetic pace that rarely stutters. Click the image above to check out all Call of Duty: Modern Warfare 2 screens. The original Modern Warfare dealt with themes of life, death, action and consequences. The sequel goes after these concepts in a manner rare for the video game world; it treats its audience like an adult. Footage of a particular sequence involving the death of innocent civilians (which I won't spoil here) leaked online before launch and caused a preemptive uproar from misinformed pontificators. Hopefully this signals a step forward for the "videogame as art" debate, a move from electronic toy to a true multimedia device for conveying adult stories to adults. While the rest of the story is certainly entertaining and contains plenty of jaw dropping moments, it's unfortunate that it never really matches the emotional zenith of that moment. Though the set-pieces are new and bigger than ever MW2 doesn't radically change the solid Call of Duty formula. Infinity Ward is one of the very best at creating a polished, guided-shooter experience. If you follow the game's prescribed path, the action unfolds like a well-timed performance. However, if you're a curious player like me who likes to "peak behind the curtain," the game punishes you quickly and severely. For example, move too far ahead of your squad and a phantom sniper will take you out with a single shot. I know these criticisms aren't new to the series, but whereas many games reward exploration and initiative it seems a little backward to force you down such a rigid path. But MW2 does finally retire the perpetual enemy spawn machines of its forebears. Adding two- or four-player co-op to the campaign would have seemed like a no-brainer, but rather than potentially break the scripted campaign experience MW2 includes a new two-player co-op mode called Spec-Ops instead. You and a buddy can battle through a series of bite-sized challenges; borrowing scenarios and locations from the single-player story, each mission has you and a partner completing tasks together (like surviving an enemy onslaught in a shopping center or racing against one another in snowmobiles). Spec-Ops is more than the usual "battle against waves of enemies" but not quite a full, stand-alone story. Instead, it sits in a middle space that's surprisingly fun and engaging. Though still a blast, the single-player campaign isn't the reason thousands of people still play the original MW on a daily basis. Create-a-class, new perks, and fresh customization options add an element seemingly more at home with a MMORPG than a console shooter. All the offerings from the first game have been expanded exponentially for the sequel -- you can now choose from over a dozen kill streaks th
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