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Location: United StatesMember since: 13 July 2002

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Reviews (9)
07 January 2010
Bart Simpson's Escape From Mediocrity
This is probably *the* best Simpsons-themed game on the original Game Boy. Considering the competition, however, that may not be as big of a complement as it seems. Regardless, this one's good fun if you can tolerate a few quirks. Levels: The game consists of 6 levels (2 being repeated themes) 1."Flag Capture" (avoid the hazards and grab the flags to progress) 2."Lunch Break" (food fighting behind the lunch lady's back) 3."Back To Flag Capture" (and a stroll through a radioactive sewer) 4."Dinner" (the final food fight) 5."Free Exercise Period" (or Scaling Mount Deadly) 6."Now Leaving Camp Property" (or The Final Escape) Boss "skirmishes": Interspersed between these levels you'll encounter a few boss skirmishes (to call them fights would be an exaggeration). I like how the treehouse bullies' names are clues as to how they can be defeated. Weapons: You'll get 3 unique projectile weapons to fell your foes. 1.Spit-wads: Your default weapon on infinite supply. Momentarily stun advancing camp counselors if you've run out of boomerangs, or are waiting for one to return. 2.Boomerangs: Usually supplied by Lisa in limited quantity, these give you a good distance advantage as well as eliminating most mobile threats (except bees & bears). They'll return to you for reuse as long as you're there to catch them. 3."Food": The culinary nightmares served-up by the cafeteria make better projectiles than meals, but don't get caught winging one past a lunch lady! Suits: Presented by Lisa near the treehouse exits, these will temporarily make you immune to certain threats. 1.Bee Keeper Suit: This one allows you to walk past swarms of bees completely unharmed. Be quick, however, as it won't last forever. 2.Football Suit: For a short while you'll be able to plow through your enemies in this full compliment of padding. 3.Radiation Suit: You'll be safe to pass through the "snowflake" like radiation blobs hovering overhead with this one. Health Items: These items offer "increased vitality" to help you stay away from Burns' brig. 1.Krusty The Clown Heads: Found hovering about the game, these give you an extra life. Usually they take a little bit of careful jumping to obtain. 2.Chocolate Pieces: The dark clothed counselors release these upon defeat, adding points to your hit meter. The Pros & Cons: [+] Pretty fun all-in-all. I never became disinterested in progressing to the next area. [+] The challenge level is about right. Since the game is not timed, you can use more care in lining up your jumps when necessary. [-] The controls are slightly weak. Specifically, jumping feels "floaty" and kind of imprecise. When climbing you have to hold yourself on the surface which makes it feel "slippery", though this may have been an intentional design. [-] No saving. Not many will complete this game on the first run-through. A password feature would have been great (especially for a portable system) for those looking to pick up closer to where they left off/died earlier. [+/-] Replay-ability: Though I'd seen the first few levels enough after a while, my desire to eventually revisit and complete the game was strong enough to earn it a stamp of approval here. So if you're looking for a Game Boy Simpsons game that's a cut above the rest this would be the one. If you're looking for the best the system has to offer, check out "Link's Awakening".
1 of 1 found this helpful
21 August 2010
A Bag of Tricks That Comes Up a Bit Short
- Game & Graphics - Other criticisms aside, the Game Boy version of Felix the Cat is an excellent, though abridged, port of its NES big brother. The graphics are virtually unchanged & the level designs have been expertly scaled-down for the smaller screen. The downside is that, like the NES version, it's pretty much a by-the-book platformer. You won't find any clever Mario-esk surprises or much in the way of replay value. - Controls - Challenge comes from the somewhat stiff control scheme that insures some early jumps will take multiple attempts. Mobility is altered somewhat depending on power-up level. This is true for land, sea or air stages. Fortunately this becomes much less of an issue once you've played for a while. - Sound - The audio is comparable to the NES version - Good. You might not be humming the tunes later, but you probably won't feel the urge to mute them either. - Fun - After you get used to the minor control deficits it's a pretty short & sweet game. It can be easily completed in under 30 minutes! However, since there are no additional difficulties or ability to skip to levels, there's little motivation to revisit it once you've won. - Recommendation - If you're a Felix fan, collector or enjoy simple platformers go ahead and pick this one up if the price is right. Otherwise, save your cash for the Zelda, Mario or Mega Man games.
13 March 2010
Metroid 2: This Time... It's Portable!
Samus Returns: The original Metroid dropped you off in the middle of nowhere. No map, no hints and no clear objective. For many it was the ultimate game of exploration. For others, the action was a bit sparse & the implicit backtracking, frustrating. Metroid II addressed this by putting "a dangerous liquid" between you and the next area. Once the indicated number of metroids were found & eliminated, the liquid dropped opening up a new section. This let players get their footing before the entire labyrinth-like planet opened up. For others, this more linear style was an unwelcome addition that distanced the game from it's predecessor. Though it may be more directed, Metroid II is an awesome Game Boy adventure! There are a variety of weapons & upgrades to discover. You'll be freezing enemies solid with the ice beam, or shooting right through walls with the plasma. You can crawl along walls & ceilings with the spider ball, and blast open secret passages with bombs. These and many others are just waiting to be found on planet SR388. The Graphics: Graphics are top-notch for original Game Boy here. Samus is well-sized, enemies are distinct and backgrounds have a nice textured look. All of this is fluidly animated with no (or very few) cases of slow-down. The Sound: Again, top-notch. In many places all you'll hear are some light atmospheric effects which create the perfect open, lonely mood. Beam blasts sound effective, getting hit makes a startling "eh!-eh!" sound and less intense areas have a cool laid-back tune. Pro(+)/Con(-) Breakdown: + Excellent Graphics & Sound + A blast to play! + Save system & more intuitive mission are welcome enhancements +/- More linear play style may, or may not be for you Other thoughts: The spider ball was introduced here and can be used on virtually any surface (in the "Prime" series it was a magnetic devise that required special rails). I'd love to see a future Metroid bring back the free-roaming spider ball!