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darth_wahl

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Location: United StatesMember since: 29 July 2009

All Feedback (91)

mattys-cute-collectibles (11045)- Feedback left by buyer.
Past 6 months
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Many thanks for your purchase! 😊 Thank you for the wonderful feedback! Best regards Matty 🙋🏻‍♀️
rampo_72 (297)- Feedback left by buyer.
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Quick response and fast payment. Perfect! THANKS!!
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More than a year ago
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Thank you for an easy, pleasant transaction. Excellent buyer. A++++++.
5hourcashandelectronics (1159)- Feedback left by buyer.
More than a year ago
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Great eBayer leaves feedback when so many don’t. Pleasure to work with as buyer
stevejna (7635)- Feedback left by buyer.
More than a year ago
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Thank you for your Business! I just shipped your order!
chrisz300zx (11857)- Feedback left by buyer.
More than a year ago
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Quick response and fast payment. Perfect! THANKS!!
Reviews (1)
08 July 2010
A pretty swell game after all
"High Road to Revenge" is the sequel to the first game in the series, “Crimson Skies” (2000) The setting takes place in an alternate reality in which the United States disbands and forms seperate nation states which are always at war with each other, so instead of land-based commerce, we switch to air-based commerce. This leads to glorious advancements in aviation technology allowing for the creation of super zeppelins and non-traditional airplane designs. You play the role of Nathan Zachary, a merciful "air pirate" with your own crew and zeppelin to boot. High Road to Revenge takes place within the same universe as the first game, but sadly, things are just different enough for me to notice. First-off, the flight simulator feel of the first game has been abandoned for a second-rate console-based flying game. I've played other flying games on the Xbox before, and I wish HRtR embraced similar physics, flight dynamics, and realism (all things that were stronger points for the first game). Secondly, I felt like there was an abandonment of realism in this game. The first game truly made it feel like this alternate universe was a possibility with zeppelins that looked like they could hold up the weight they were carrying, planes that seemed to have a wide enough wingspan to keep them aloft, and there was no such thing as a power-up. Again, all of these things and more were abandoned for HRtR. Then again, I'm somewhat of an aeronautics buff, so when I see things like a zeppelin that's covered in steel plating with what's easily a 10 ton electrical transformer on top, I know that something like that would never actually fly, and something like that never showed up in the first game. These were my feelings within the first 4 hours of playing this game. Then, I discovered that I didn't care so much about these things, and got into the rhythm of the game. Once I got used to the non-intuitive controls (no rudder? what the hell?), I was able to start liking the game a great deal more. First, The game is often set up where you have multiple missions that you choose from while in flight, similar to a sandbox game setup (like GTA games). I love that. Second, unlike the first game the cinematics actually help coherently bridge the plot between missions (although whomever likened the animation quality of the cut scenes to that of "The Last Flight of the Osiris" from the Animatrix has obviously not seen one of the two). As far as the story goes, I thought it was an interesting story that takes you around the globe and back again with missions that have varying difficulty so as not to make things dull. As for the multiplayer, I wish I could review it, but I'm playing this game on a 360, so the game doesn't recognize the new version of Xbox Live, and won't connect. I have not looked for a remedy though, so there might be one out there. Basically, if you are willing to look past the downfalls of the game, then you are in for a treat. If you take anything from this review, I'd recommend you play the first game "Crimson Skies" for PC first so that you know what the game developers were originally after, because it truly is an enthralling series. I would love to see the development of a 3rd game for next-gen consoles that learns from HRtR, but also embraces parts of it as well. I think that with the strong points of both games combined, we could see the Crimson Skies franchise soar once again.
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