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Reviews (3)
14 June 2011
Makes great-tasting coffee, but why such a small capacity per batch¿? :-‹
1 of 1 found this helpful I was ignorant of this product when I placed a bid. I never buy espresso coffee because they're usually pricey, so I was unaware "6 cups" meant approx. 18 liquid ounces. I was unaware espresso coffee were normally served in small 3 or 4 liquid ounces. This retails for $80 +S/H off Amazon, & it's made of polished stainless steel. Unlike a percolator, water sits in a bottom sealed chamber, along with the filter housing that holds the ground coffee. The pot unscrews to fill with water. After filling with water, you place a filter cup on top, fill the cup with ground coffee, then screw the top portion back on. If the tube that delivers coffee gets plugged up, there's a check valve to bleed the excess pressure, which you can clearly see on the pict. Coffee does taste better than percolator or drip coffee maker, but I took off 1 star because the pot should have been larger. I normally drink 28 ounce to a quart in the morning, so it took me 2 batches to make my normal dose of morning coffee.
19 June 2008
Nothing close to arcade or SNES version, but game is OK
3 of 3 found this helpful Edit: I initially gave this game a "Poor" rating, because I was expecting something similar to the arcade or SNES version. I was disappointed to learn it's a bit more like the board game "Risk." After playing the game for a week, I've decided this game is not bad after all, & was too quick to pass judgement. You start off with a small fleet, then as you win battles, you acquire more team members & more mineral deposits (game's version of money), which are used to purchase larger battle ships & better fighter ships. The object is to destroy the enemy flagship; you loose the game if your flagship is destroyed. On your 1st game, you start off with a cargo ship as your command flagship, & a supply module ship which can refuel & rearm the other ships. These 2 ships are capable of creating a "decoy" copy of themselves. Get as close as you can to the Big-Boss flagship (or any hard-2-beat bad guys), hit "decoy" to create a diversion & 2 get the bad guys to shoot at the decoy. When the decoy gets right next to Big Boss (or any bad guys), hit "detonate" option to kill off as many of the bad guys as you can. Later in the game, the bad guys begins to send decoy flagships at you, to trick you into attacking what appears to be their flagship. To distinguish the real flagship from the fake decoy, highlight the ship and press "BOX" button on the PSP's right-side control keys, and it brings up the ship's technical readouts. Top-right corner of the screen will show a "flag" icon if this is the flagship or not. If its a decoy, you need to keep your distance from it, because it will detonate and kill off your fighter ships when it advances, & gets right next to your fighters (or flagship). When your fighter ships sustains damage, you dock inside a "dock-capable" ship, and sit out the game for 1 to 3 turns (depending on how much damage your unit had sustained) until you're fully repaired. So long as you keep docking your damaged ships, it's possible to win the game and retain 100% capacity of your entire fleet. In the beginning, you have a limit of 30 turns to seek out & destroy the enemy flagship. If 30 turns had transpired, & the enemy flagship had not been killed off, you lose the game. Later, the game gives you 35 turns to complete the mission, as they send more tough-2-beat enemy ships at you. On your first game, the default name is "Atlus," & you have the option of changing the name. Keep this "Atlus" name, and you later find the title gets longer and longer as you win more battles. For example; "Fearless-leader Atlus" later becomes "Bodaciously-fearless, Awe-inspiring, Genius-leader Atlus." I just made up this last one as an example; I really don't know if it says that. However, that is what one experienced gamer had posted for a review on a gaming website. He advised you keep the default name, and see how long your title gets, as you win more battles. On the "War Room" screen, when you select "missions," preview the "terrain" first, before selecting "commence" (start game). Otherwise, you end up deploying a command warship that's too big, and won't fit through narrow passes. Your fleet expands in size as you acquire more assets, which you trade for larger vessels; but some of these large vessels are useless when you later realize they can't fit through narrow passes on some missions, so it's important to preview the "terrain," so you can decide which large vessels to deploy, and which one to sit out for the next upcoming mission.
09 November 2012
Disappointed, but I'd still buy GSG season_3 to see what happened next.
1 of 1 found this helpful I really enjoyed GSG season_1, which is why I ordered this. It seems the writers had listened to critics who didn't like the idea of little girls trained to be assasins. I'd speculate these critics are mostly women. From a guy-mentality perspective, it's cool and practical to teach children to become government operatives to go after the bad guys. I'm sure Al-Quida, Hamas, and other terrorist groups would never expect children to come up and slit their throats, or pull a handgun with silencer to dispatch them to Allah. GSG season_2 is 80% yadah yadah dialogue and 20% action, which is a dissappointment. Some thought provoking scenes, like the ambush on a military truck delivering weapons to the black market, only to realize one member was a long-time friend who turned traitor. Another is the female bomb expert who only wanted to avenge her father, not realizing she had become a terrorist. If GSG season_3 was axed, it's because season_2 was a disappointment. I'd still purchase season_3, hoping they've gone back to the action-packed scenes they've shown on GSG season_1.