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Reviews (6)
05 March 2007
Original Megaman finishes with a bang!
1 of 1 found this helpful Megaman 8 is the last installment of the regular Megaman series, and was released for Playstation (1) and Sega Saturn. The version to own if you can swing it is definitely the Saturn version, as it has considerably more features and goodies, including two hidden mini-bosses: Cutman and Woodman, for fans of the older games (but you don't get their weapons :( ). Megaman 8 features excellent tried and true Capcom 2D illustration and smooth animation, fun sound effects, character voicing (though Megaman himself has a squeaky girl voice, which irritates a lot of players, but I think it adds to his charm :) ), and an excellent sound track. Standard Megaman play control, as well as a few levels that feature shoot-em-up and skateboard style play control for some variety. There are about 5 or 6 anime cut scenes, illustrating a fun-loving simplistic but enjoyable plotline, as are most Megaman games. Megaman 8 does a great job of featuring old enemies, in fact over 75% of the enemies are recognizable old NES enemies redone in 32-bit semi-3D. Megaman 8's plot line unfortunately does not absolutely finish the original Megaman series' plot, nor does it segue into the Megaman X plotline in the least, which is unfortunate. However, it is a truly necessary part of any Megaman fan's collection, since it was the last edition to the original series, and Capcom really put their best foot forward on it, there is a lot of quality in the experience, and it stays very true to Megaman traditions. There's also an opportunity to collect "bolts" as currency in Dr. Light's store to purchase items that customize the way Megaman plays, including changing his Megabuster type and increasing his climbing and sliding speeds. Rush is noticably less useful, however the bosses' weapons are considerably more useful, not just as offensive weaponry, but also as tools. In fact one stage is entirely dedicated to using all the weapons you have earned by that point as tools to get through the level. The additional features of the Saturn version include appearances by Cutman and Woodman, an art gallery of fan art as well as official art, and a sound test, which includes the bonus sound tracks for Woodman and Cutman which are remixes of their old stages' themes. The sound track is all electronic tone tracks, a very cohesive set that fits the mood perfectly, and even makes for good study or driving music. The colors in the graphics are bright, bold, and fun, as the old Megaman series was. It's definitely geared more toward the 10 year old audience, but it's very enjoyable and still challenging.
30 December 2006
Not all it's cracked up to be
1 of 1 found this helpful While X-Men vs Street Fighter is a wonderful game, the PlayStation (1) port of the game lacks the critical gameplay feature that made it popular in the first place: Tag team ability. In the arcade, players choose two characters to form their team, and they can tag the other character in at any time to let their first character rest. While the PSX port has all the same graphics and smooth gameplay, players only choose one character, and a second "assist" character, who can only come in for one move then leave, or can join for one single super combo and leave, but it does not support full tag team matches, and changes the format to a best of 3 rounds, rather than one long round. It's quite inferior to, say, the Sega Saturn version, but that's much rarer and no one plays a Saturn. Any other port would be the better choice, but if you absolutely must have a copy of this game and all you can afford is PSX, then this will do. Enjoyable just the same, but not the full experience.

03 November 2021
The basic Guitar Hero/Rock Band guitar, gets the job done
This is the classic, first-party guitar to go with Rock Band, so in that regard you can trust it. But even back in the day when this first came out, I never found it to be particularly durable, it feels cheap, lightweight and delicate. My major gripe with it is that in the game, you're supposed to use your super "star power" to get bonus points, and you activate this by "rocking out" and jerking your guitar neck up, ZZ Top style. Theoretically this sounds awesome, in practice with this model of guitar, you need to rock pretty hard to get it to register, and the motion control of that is often the first thing to break. Other models of game guitar seem more sensitive and yet more durable at the same time. But that said, it works well, it is meat and potatoes and everything you need in a Rock Band or Guitar Hero guitar, and it is compatible with both games.