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Reviews (4)
06 May 2009
James Bond 007: Agent Under Fire (Game Cube)
2 of 2 found this helpful Agent Under Fire has an interesting story, good graphics, and several control layouts to suit your style of gameplay. Most of the missions will be standard 007. You infiltrate a location using gadgets, then your exit strategy is your gun of choice.
You get to use a wide variety of weapons, gadgets and vehicles in this game. The laser, and grappling hook being the most prominent, but you do get to use a jet pack.
For a bit of fun, if you enable the grappling hooks in the Multiplayer mode, you can move around almost like Spiderman.
04 May 2009
Rogue Squadron 64
The Graphics are starting to age, but still mesh together very well. The Music is Star Wars gold, and it does change to reflect the action on the screen. The Missions are challenging, but not impossible, and are full of action.
Even today I would rate the game as follows.
Graphics 3 out of 5. - Blocky polygons keep this game from being truly beautiful, but the environments are detailed, and varied.
Gameplay 4 out of 5. - This is what classics are made of.
Sound 4 out of 5 - Not the greatest sound, but you won't here me complaining.
Control 4 out of 5 - Largely limited by the N64 controller, the controls are intuitive, and simple.

08 June 2018
Classic
Warning about shipping. The CD sleeve doesn't hold the CDs very well, and they may escape during shipping. Also, the game requires older hardware, or work-arounds and patches to get running on more modern systems. Otherwise this is a classic Star Trek game. One of the better story arcs in the Star Trek franchise. The gameplay is also still rather unique, which makes it worth the effort to get running. The physics were designed to give the ships momentum, and controls that may have you fighting the ship in more hectic battles. This gives the ships in the game a feeling of being massive cruisers, and not small fighters. The targeting systems qualify as a console-esq aim-assist, which requires some piloting skill beyond monitoring the status of shield facings. And the localized damage modeling, while not dynamic, is still a treat to this day.