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neonpremesis

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Location: United StatesMember since: 07 September 2007

All Feedback (168)

ganba-8 (5212)- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.
ganba-8 (5212)- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.
ganba-8 (5212)- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.
shawoboyl-0 (496)- Feedback left by buyer.
More than a year ago
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Paid quickly
365-shop-japan (1216)- Feedback left by buyer.
More than a year ago
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Very nice communication and prompt payment. We would like to deal again with this wonderful buyer. Thank you so much for this occasion.
chsir-36 (1623)- Feedback left by buyer.
More than a year ago
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Amazing buyer! No hassle at all! Fast payment!
Reviews (3)
30 May 2012
Fast, intense and satisfying as hell. For gamers looking for a challenge.
If you are an avid gamer and you frequent Internet game forums, you'll probably notice a conversation or two mentioning how games today are too easy and hold the players hand. That is the exact opposite of what Shinobi is. Frankly, this game is merciless and will test your patience along with your ninja skills. Shinobi on the 3DS is one of the toughest and most satisfying action platformers I've played since the 16-bit days. Fair warning, this game is definitely not for people who don't like hard games. Even on the easiest difficulty, this game will hand you your ass more times than you would care to count. Fast, intense action, levels that demand memorization and challenges that you need to master, the game always throws new punches at you every time you think you've seen the worst of it. It's made for gamers looking for a challenge and gameplay reminiscent of the SNES and Sega Genesis/Mega-Drive days. The main campaign offers 8 levels, and while that may seem like a small number, rest assured each level is long and arduous. There is not a single level that even an experienced gamer will be able to breeze through until they've died and restarted at least a few times. Each one ends with a unique boss fight that will have a new pattern that you must learn to in order to defeat. And once the main campaign is completed, there are also a number of Challenge maps that can be unlocked that further test the player's lightning reflexes and precise timing that is so demanded in the game. It's so satisfying to fight your enemies in this game and it's very cool how fast and deadly your blows are. But the game fights back. For every trick you have up your ninja sleeve, the enemies can one-up you. In this game, learning the enemy behavior and how to overcome it is key. It's not as simple as just knowing how to defeat your enemies though, as the game constantly mixes it up by throwing different combinations of enemies at you at different locations, always having the player need to find the next best way to see it through. The player controls Jiro Musashi, a super badass ninja. The D-Pad and Circle Pad can be interchanged in the controls to allow for movement and some minor camera control, which is good because I didn't like moving the character with the circle pad. His main attacks are his sword and his kunai. His sword is an all-purpose weapon perfect for taking out your enemies close and personal. He holds up to 5 kunai at once and throws them to strike enemies at a distance. The kunai automatically replenish over the course of seconds though, so running out isn't an issue. You will need to jump, duck, slide, defend, attack and use magic powers to pass the obstacles in your path and to describe how it all has to work together so fast and fluidly would take too long to describe. It really demands the player be ready to screw up a lot and learn from his mistakes, because you aren't unstoppable in this game. Now with everything that flies at you and can/will potentially kill you, you need to defend yourself, to which the developers have given you the ability to parry. This is a cool feature, but frankly I would have preferred a simple block. It felt like this stressed the perfect timing needed to get by in the game just too much at times. If you attempt to parry an attack too soon or too late, you've got no chance in hell. The window for this mechanic to work just feels too slim, but with enough practice can be used.
4 of 4 found this helpful
06 April 2012
Not one of the best games in the series but a welcome addition overall.
Resident Evil Revelations is the first major installment to the series on the 3DS. It's dark, damp and full of action. The story follows a number of characters which the player is forcibly switched between as the story progresses, though the main focus is on Jill Valentine's segments. She and her partner, Parker, are sent out to investigate a mysterious cruise ship that has been abandoned out in the middle of the ocean. Of course, this cruise ship happens to be infested with subjects of the latest viral threat. The virus has a name but you may as well just call it whatever you want. It does the same thing as every other virus in the RE universe: Make monsters. The criminal organization, Veltro, threatens to contaminate the ocen with the virus. Jill, along with the large number of other characters in the game, must work quickly to prevent another viral outbreak from occurring. Visually, the game is quite nice looking. At this point this is probably the best looking 3DS game availabe. The characters and environments all have plenty of detail while not cluttering the 3DS's tiny screen with too much information. There are multiple, distinct settings that you will not have to worry about confusing with each other. Some areas of the game hearken back to the mansion of the original game. The cruise ship as a whole is dark and unsettling, though other areas visited in the game are largely unremarkable and sometimes feel out of place in the game. All of the cut-scenes are pre-rendered to allow a more impressive and cinematic experience. However, the compression of these scenes is very noticeable. The images look muddy and less appealing to the eyes than when you are actually playing the game. This game never strays from the fact that it is a shooter. There are some light puzzles to solve here and there that require rearrangement of objects on the touch screen but that's as far as it gets. You will be shooting the crap out of everything in this game and you will probably enjoy it a lot. You will come across a number of different weapons. The selection is pretty stock but they get the job done. You can also find custom parts which you are freely allowed to attach to different weapons and upgrade their efficiency. The ammo you carry is often a bit more than what you'd need to take out each enemy you come across, but it's not enough to allow the player to go nuts and waste it. There is usually plenty of ammo lying around for you to take and restock afterwards. The system is balanced. It's enough to make the player conscious of the shots fired and how it affects their ammo but not enough to make the player hesitate to fire in case they need that extra shot for later (like the original games). You also find green herbs to heal which are now available to use at the press of a button. You can carry several with you so like your ammo you can't just waste them for whenever you get a slight scratch The game also features Raid Mode, the multiplayer component of the game. It allows you and another player to connect locally or online and run through a level, shooting everything up in fast-paced bursts of action. You earn new weapons and upgrades as you make progress. It's an OK addition and fans that crave more monster blasting action will probably find it to double their pleasure with this game. I actually had a LOT more to say, but the ebay character limit is nearly reached, so I'll have to end it here.
1 of 1 found this helpful
11 January 2012
An OK game for children and big fans of the cult classic.
Giana Sisters DS is about as basic as run-and-jump platformers come. You run, you jump, you smash blocks with your head and you shoot fireballs. The remake of this Mario clone from the 80's does little to differentiate itself and falls victim of being completely unremarkable. The game is divided in to 8 worlds cut in to 80 levels. Your goal is simple: Reach to blue flag at the end of every level in order to advance to the next. The formula is consistent and easily understood. No complex objectives or additional feats required. All you have to do is reach the flag. 90% of the time, it will be a walk in the park as the game offers very little challenge overall, excluding some of the very later levels. You can also collect red diamonds to unlock extra levels. The levels are often very straight-forward and lack variety. Sure, there are grass levels, mountain levels, castle levels, snow levels, rain levels, cloud levels and even a few Hell levels. But you will soon realize that all of it is purely aesthetic. The levels offer nothing unique to them and the monotony of it is painfully obvious. Even the levels you can only reach by collecting all of the red diamonds in each world totally lack any special to them. They are completely normal levels and thus lack any reason to bother unlocking them unless you simply wants to do a 100% completion run through the game. Each level will treat you to a countless number of diamonds that you can collect to earn points and gain extra lives, though only the extra lives will matter to you. You can find one power-up that transforms Giana in to Punk Giana, revealing her wild side. This power-up allows you to break blocks with her head and shoot fireballs to defeat your enemies as well as take one extra hit before death. Obstacles and enemies are introduced throughout the game, but they are all simple and unimpressive. Most enemies are easily defeated by hopping on their heads or blasting them with a fireball. Some are indestructible and require you to avoid in order to advance. A couple of additional elements, bubblegum and soda, can be found in some levels which can be used to float around the air (gum) or remove blocks in your way (soda) so that you may progress or find red diamonds hidden throughout. There is one, count 'em, one boss in this game. A dragon, which you battle at the end of each world. Each time you face the dragon, he gets a bit faster, deadlier and tougher to defeat. His pattern is simple and predictable though, making these encounters little more than routine. To its credit, the later levels do begin to feature a number of hidden passages and maze-like dungeons, and the game's mechanics work just as they should. There's really nothing wrong with the game, but it's severely unimpressive. There are so many other, better and more intelligently designed 2D platformers out there, it's hard to say that this game is really worth picking up to anyone but a select crowd: Children and long-time fans of the original. And once the game is finished, it's finished. The levels are not fun or creative enough to want to revisit them, the unlockable levels are completely worthless and the built-in achievements list is short and easily completable in one run through the game. On a side note, despite the title of the game, Giana's sister, Maria, is not included in this remake. It's just Giana and her punk alter-ego. I don't know if this matters much to many people, though.
2 of 3 found this helpful