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Reviews (6)
27 February 2011
OFFICIAL AD&D Dungeon Masters Guide
2 of 2 found this helpful How fast can you move through wilderness terrain? Is a pegasus to be trusted? If you fall down a set of stairs just how hurt can you get? This book contains all the aspiring Dungeon Master needs to know to answer these & other needful questions presented by the players in his game. Tables for actions, creation, and random occurrences abound, as do the well-spaced observations and suggestions of the Supreme Game Master, Gary Gygax, creator of the Dungeons & Dragons Role Playing System.
Designed in 1979 (and subsequently redesigned at least 4 more times over the next 30 years) to allow gaming in the fertile pastures of your mind, only two other books were required to play the game: "The Player's Handbook" for the gamers and the compendium of creatures called "The Monster Manual". Whereas those two books looked inward at 'individuals' the DMG (as it is affectionately called) focuses on how the individuals interract and under what conditions those actions occur. If either subsequently triumphed over the other it even helped determine what success would be reaped by the victor.
The book contains nearly as many black-and-white sketches as it has tables including several full-page works of art. Admittedly some have a cartoonish quality but many are also involved, mature bits of this or that which might be encountered in the next scene.
The best summary is what the book says about itself.
From the front cover:
This is the Dungeon Master or referee's source to be used as an aid during AD&D game play... This guide is ideal for intermediate through advanced players, ages 10 and up.
From the back cover:
Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Masters Guide is the absolute best source for information. There's no need to GUESS the rules. You'll learn spells, monsters, travel, magic lists, and combat rules.
In short this book is one leg of the triumverate needed to create your own world, direct your group of players, and leave the mundane world behind. And the best part? You don't need a computer!

16 June 2016
Great gift for 2-yr-old
2 of 2 found this helpful The number of pieces might sound daunting, but they are mostly track pieces that snap together quickly. The car(s) run on batteries so there are no power issues for your youngster to worry about. The track is a very flexible design and can even be stepped on without damaging it. If your son/daughter has other mobile vehicles that don't run on a rail the track from this toy can even be used to guide those toys! This is a fun, safe toy for young "post-toddlers" that won't let you (or them) down. Sherwood74

06 August 2016
SanDisk 8GB Card with Adapter is sweet!
Just pop the 8GB card into the adapter & you've got another storage medium ready for your computer, camera, phone or (in my case) the new MP player! My computer had a slot for the adapter card but none for the microSD, so the adapter was a known 'must have'. Throw in the microSD with it and you have a fantastic combo. Good job SanDisk, you've got yourself another winner!