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spazzzh20

314 items sold
6 followers

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Location: United StatesMember since: 21 May 2010

All Feedback (270)

resilienthearts (1361)- Feedback left by buyer.
Past 6 months
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Good buyer, prompt payment, valued customer, highly recommended.
costclub (17012)- Feedback left by buyer.
Past year
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Good buyer, prompt payment, valued customer, highly recommended.
cardboard-cards (78)- Feedback left by buyer.
Past 6 months
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Great customer! Very pleasant exchange!!
k***h (29)- Feedback left by buyer.
Past year
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Item arrived in the condition listed and in great time. Would highly recommend buying from this seller!
k***h (29)- Feedback left by buyer.
Past year
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Item was well packaged and arrived in great time. Would highly recommend buying from this seller!
jubileeroy (140)- Feedback left by buyer.
Past year
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Good buyer, prompt payment, valued customer, highly recommended.
Reviews (1)
28 July 2012
While Uncharted3s campaign may be upsetting to some the plethora of online
Upon starting up Uncharted 3's campaign I was expecting a scenario with lots of shooting platforming and running, what I got was a Nathan and Sully walking into a British pub, trying to strike a deal with some lunatic with an obsession for jewelery which of course led to a disagreement, and then to a bar brawl. From this point on you are thrust into a tight fisticuffs scenarios that will help newcomers and veterans alike understand the fighting controls of Uncharted3. Then after exiting the bar a series of cutscenes take place that allow you to relive moments of Nathan Drakes childhood on the streets of Cartagena, Colombia. From here on the game focuses on young Drake as he comes across his soon to be father figure Victor Sullivan all the while exploring the museum for where his ancestors had allegedly left him valuable artifacts that in the way you'd expect from an Indiana Johnes film, contain the location of the "Atlantis of the sands" the lost city of Ubar. This just all seems way to familiar like it was the story of uncharted2. Nathan drake passes out after the first level and through flashback sequences we are shown just who these bad guys are how drake came to meet them, and the second level consists of a museum heist. I guess Naughty Dog thought that uncharted 2's Campaign was so perfect that they needed to rip it off, only take away the joy and originality that the last game has. The characters outside of Drake and Sully don't feel as likeable or enticing as they did in the last game. It's like the developers just went out on a whim and said "Okay you know those characters that you liked so much from the previous game, well here they are completely void of enthusiasm". There was one likeable character at the beginning whose sole purpose seems to provide comic relief seeing as how he was introduced to the series at the last minute and his connections to Drake and his crew are unmentioned. They make a long running gag out of him being claustrophobic which leads to funny moments, though him and Chloe Frazer disappear about a third of a way into the game. Also to newcomers of the franchise I strongly recommend playing either one of the earlier games first. This is undoubtedly the hardest game in the Trilogy and not only that but it feels like you kind of need to play the first two games to understand the characters as well as many references that they make throughout the game. Also some of the characters in this game just don't seem to act the way you'd expect them to and quite often say things that contradict there personalities "Man I don't want to have to use this" Elena Says as she looks down at the silenced pistol Drake gives her. Well why the hell not If anyone's played any of the first two games then they'd know that Together Drake and Elena have killed more people than Malaria. And just a few hours before this scene she was completely fine with killing people with illegally bought shot guns. She even prompted Drake and Sully to buy them "You should talk to that rug merchant" "We need guns weapons" "He's not really a rug merchant" So why the sudden change of heart? Elana in this game must have split personality issues because she constantly says one thing, then does another when drake tells her not to follow him over a fence five minutes later I'm trying to hop aboard an airplane and she appears out of nowhere with a hummer to help me hop onto it. What made the campaign feel ham-handed wasn't how repetitious it was of Drakes
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