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4.04.0 out of 5 stars
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Good graphics100% agree

Compelling gameplay100% agree

Good value100% agree

3 reviews

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One of the most mediocre Dreamcast games of all time!

QB Club 2000 boasts a variety of gameplay modes. "Historical Sims" allow you to take over at the turning point of each Super Bowl and stage a comeback. This is surprisingly exciting, and an option I hope Visual Concepts incorporates in NFL 2001. Repeating Joe Montana's 90-yard touchdown drive with the 1989 49ers is definitely thrilling. Likewise, trying to reverse the Bills' Super Bowl losing streak is a lofty goal indeed. For the older Super Bowls, Acclaim even remembered to remove the 2-point conversion. Too bad they couldn't move the goalposts to the front of the end zone (I'd love to smack Terry Bradshaw into one).

The play calling in QB Club is definitely a plus. You select formation in the traditional manner, but you can change the player set on any formation using the R button. In other words, you can line up on offense with four wide-outs, but you can use two tight ends for the slot backs. Similarly, you select 4-3, 46, or 3-4 on defense. Then you can use the R button to determine whether you want more beefy linebackers or speedy defensive backs. It's a nice touch, but John Madden Football for the Sega Genesis implemented it around 1992 with more realism - in QB Club players do not have to run off the field when you change sets, they are instantaneously substituted.

The managment options aren't bad, the coach editing mode is actually something kinda new.
Your typical team management controls are here, including create player and create team. Create-a-player mode is pretty generic and does not allow the graphical control of NFL2K, but it gets the job done. There is no play editing mode; instead, there's an innovative "coach editing" mode. You can alter the computer coach's run / pass percentage and how often the coach will use "shock plays." "Shock plays" are play calls that go against traditional logic, such as throwing a long bomb on 3rd and inches from your own 15 yard line. This is a simplistic but effective way of changing the computer's game plan. Since you cannot instruct the computer to favor a certain running back, receiver, or coverage scheme it is unlikely you can improve the computer's game by changing the play percentages. Still, this is a novelty for console football games and a step in the right direction.

The only song that QB Club has is decent. The interface is easy to understand, if a little bland. Scores tend to be accurately low. Other than that, umm... they got most of the rules of football right.

OH. MY. GOD. This game is worse than Mike Ditka football for the Sega Genesis (for those of you fortunate enough to have missed that one, it was real bad).

On field goals and extra points, the offensive linemen frequently take fake stutter steps. Not only is this a waste of graphics, it's against the rules of football! This is a false start, yet QB Club considers it just a graphic perk. I can't believe they actually took the time to motion capture the damned movement.

Another graphical problem is the frame rate. At times QB Club 2000 moves at approximately 2 frames per second! QB Club's nice, high-resolution graphics might explain the video problems - except that NFL 2K already proved the Dreamcast is capable of so much more. The crappy frame rate also affects the controls; sometimes you have to press a button three times just to get the game to react. Because of the horrible controls it can take forever to pause the game, let alone call a time-out.

Even when the controls do work properly, they still suck.
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QB Club

Get pumped up for hard-hitting NFL action with this detailed football simulation from Iguana. The same folks that brought you TUROK have turned their attentions to the gridiron and have brought great graphics, realistic action, and lots of options to the sport. With full licenses from the NFL and its athletes, the game has all of the teams and players, plus perfect replications of logos and stadiums. You can play an individual game or a full season in which your stats will be kept in nine different categories. Whichever mode you’re playing in, day-of-game variables include weather, injuries, and penalties, and you can even select from six different camera angles while playing. There’s also a Historical mode that lets you tap into classic games of yesteryear. If all that’s not enough to keep you going, you can actually design your own players to throw into the fray! Just to assure that the artificial intelligence was high and the gameplay realistic, the developers coaxed Brett Favre into designing some of the plays and advising them on the finer points of the sport. Well, it worked.Read full review...

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NFL qb club 2000

It's very good

Verified purchase:  Yes | Condition: new | Sold by: dealtavern

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